A third Feeler co-design workshop was organized with Kyushu university foreign exchange students. The workshop aimed to identify Quantified Self technologies practices that differ from those discussed with asian students.
As part of the contextual inquiry of Feeler’s prototype design, a participatory workshop was held with MA students of the School of Arts, Design and Architecture.
From 10th to 12th of April, the 2013 Interaktiivinen Tekniikka Koulutuksessa took place in Hämeenlinna.
Feeler is a design concept included in a design research that seeks for solutions to help people reflect on their wellbeing and learning. The aim of the project is to develop a tool for visualizing learning performance and wellbeing drawing on data collected from online learning services and quantified self tools.
The high proportion of computer-mediated interactions in learning has created an interest about how data collected from the interactions can be used to improve teaching and learning.
Data tracking is becoming a popular practice in very different domains ranging from sports to health, work productivity and learning, among others.