Feeler prototype

Feeler 1st prototype

Feeler prototype seeks to foster reflection about learning experiences through EEG data. 

design_emotion

Notes on Design & Emotion 2014

From October the 6th until the 10th, the 9th edition of Design & Emotion conference took place in Colombia. The conference was preceded by several workshops that happened in some of the main Colombian cities (Medellín, Cali and Bogotá).

Co-design workshop with Kyushu exchange students

Co-design workshop with Kyushu University foreign students

A third Feeler co-design workshop was organized with Kyushu university foreign exchange students. The workshop aimed to identify  Quantified Self technologies practices that differ from those discussed with asian students.

Co-design workshops

Feeler co-design workshops

As part of Feeler design concept contextual inquiry, two co-design workshops were organized with students of Kyushu University Design School. The aim of these sessions was to explore issues dealing with the use and visualization of Quantified-Self data for improving learning and well-being.

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Feeler workshop

As part of the contextual inquiry of Feeler’s prototype design, a participatory workshop was held with MA students of the School of Arts, Design and Architecture. 

ectel2013_main

Workshop on Awareness and Reflection in TEL

During the Eighth European Conference on Technology Enhanced Learning Scaling up learning for sustained impact (EC-TEL 2013), Feeler design concept was presented in the framework of the Awareness and Reflection workshop (ARTEL). 

Feeler

Feeler design concept

Feeler is a design concept included in a design research that seeks for solutions to help people reflect on their wellbeing and learning. The aim of the project is to develop a tool for visualizing learning performance and wellbeing drawing on data collected from online learning services and quantified self tools.

dashboard01_copy

Digital dashboard for visualizing learning progress and well-being

The high proportion of computer-mediated interactions in learning has created an interest about how data collected from the interactions can be used to improve teaching and learning.

Quantified Self

About Quantified-Self

Data tracking is becoming a popular practice in very different domains ranging from sports to health, work productivity and learning, among others.