Feeler prototype seeks to foster reflection about learning experiences through EEG data.
As part of Feeler design concept contextual inquiry, two co-design workshops were organized with students of Kyushu University Design School. The aim of these sessions was to explore issues dealing with the use and visualization of Quantified-Self data for improving learning and well-being.
As part of the contextual inquiry of Feeler’s prototype design, a participatory workshop was held with MA students of the School of Arts, Design and Architecture.
During the Eighth European Conference on Technology Enhanced Learning Scaling up learning for sustained impact (EC-TEL 2013), Feeler design concept was presented in the framework of the Awareness and Reflection workshop (ARTEL).
Feeler is a design concept included in a design research that seeks for solutions to help people reflect on their wellbeing and learning. The aim of the project is to develop a tool for visualizing learning performance and wellbeing drawing on data collected from online learning services and quantified self tools.
The high proportion of computer-mediated interactions in learning has created an interest about how data collected from the interactions can be used to improve teaching and learning.